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Old Jan 11, 2007, 12:21 PM // 12:21   #1
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Default skill nerf already?

I'm a bit confused lately when it comes to this. People say it's coming, and i hope it does, it's always fun to be diverted from cookie cutter builds and look for something new.

but, i've noticed a few (i havent looked very hard) skills have been altered. illusionary weponry (35 sec recharge) and ether feast (2 second cast time) to name a couple.

i just want to know if this is only the beginnig and anet is still altering or of they chose not to tell us about this...which i hope isnt the case.
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Old Jan 11, 2007, 12:28 PM // 12:28   #2
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Quote:
Originally Posted by Guildwars.com
Update - Thursday July 13, 2006
Illusionary Weaponry: reduced recharge time to 35 seconds.
been that way for half a year now. as for ether feast, as far as i can remember, its always been 2 secs.
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Old Jan 11, 2007, 02:09 PM // 14:09   #3
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Quote:
Originally Posted by ss1986v2
been that way for half a year now. as for ether feast, as far as i can remember, its always been 2 secs.
It used to be 3 secs a long time ago.

I was thinking about that at my breakfest, why is this update taking too long?
I hope they change ALL skills, like Glimmering Mark, Thunder Clap, Gust and such... taking into consideration the time they are taking to update, i expect some uber changes
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Old Jan 11, 2007, 02:57 PM // 14:57   #4
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Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.
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Old Jan 11, 2007, 03:11 PM // 15:11   #5
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I seem to recall Gaile saying to expect it mid-month and it's not mid month yet...

Oh my, could be another 10-25-06 update. >.>
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Old Jan 11, 2007, 04:09 PM // 16:09   #6
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My mesmer is waiting with baited breath as to what carnage the next skill update will bring.
Bring it on I say. Try your best to take me down. Mwa ha haaaaaa.

*cough*

I don't feel so well.
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Old Jan 11, 2007, 04:24 PM // 16:24   #7
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everyone run in fear!

lol

;D

i cant wait, personally.
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Old Jan 11, 2007, 05:04 PM // 17:04   #8
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Skill 'balance', not 'nerf'.

You'll know when the update will come, the update notes will detail all the skill changes.
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Old Jan 11, 2007, 05:12 PM // 17:12   #9
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I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".

Skills that need nerfing:
SF/GG build
Mystic regeneration-this is way overpowered. Maybe make it +3 regen at 12 or 13 earth prayers instead of 8, or use something like:

Mystic regeneration(nerfed) Energy:5 Activation:1/4 Recharge:5
For 15....27....31 seconds, you gain +1 Health regeneration for every Enchantment on you.

Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.

Stoneflesh Aura-this is like Turtle Shell for humans, except at least you can critical vs turtle shell.

Ebon Dust aura:nerf recharge to 35 seconds plz

Cruel Spear:Increase adrenaline to 8, reduce to 1.....25....33, and make it always inflict a deep wound. Ranged version of Eviscerate.
Nerf RaO please.
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Old Jan 11, 2007, 05:20 PM // 17:20   #10
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Quote:
Originally Posted by c_ras
Well, the next skill changes, if I am not mistaking is about 2 weeks away. With the "new HA system" that ANet has planned and the in game Beta-testing that will go on around the middle of the month (19-21st), I'm sure skill changes will be made as well. Maybe its on the list to get a nerf. Only time will tell.
yep from 19-21 is beta weekend test for HA (new features, skill balances and that) but after the event skills will be puted into previous forms and added as balance (for permanent) with HA upgrades. (at least i have understanded that in gaile's report)
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Old Jan 11, 2007, 05:22 PM // 17:22   #11
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Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.

Ebon Dust aura:nerf recharge to 35 seconds plz
You know you just suggested nerfing two things that already balance each other out.
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Old Jan 11, 2007, 05:44 PM // 17:44   #12
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Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Burst of aggression sins are doing exactly what in my mind assassins are supposed to do: teleport in your face and if you haven't seen it coming, own you in 3 seconds.

Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf.
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Old Jan 11, 2007, 06:27 PM // 18:27   #13
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Quote:
Originally Posted by Alleji
Burst of aggression sins are doing exactly what in my mind assassins are supposed to do: teleport in your face and if you haven't seen it coming, own you in 3 seconds.

Shadow prison needs a slight nerf to gimp eurospike, though. (2 W/A with critical chop + 2 dom mesmers with spiritual pain) Speaking of which, SP needs a giant nerf.
/agree

Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf.

I don't think Shadow Prison needs much of a nerf, as an elite I think this is pretty balanced as it is.

And at the risk of sounding like everyone else - I do think SF needs a little less spammability.
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Old Jan 11, 2007, 06:43 PM // 18:43   #14
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assassin is my favorite pvp profession. the idea to make twisting fangs and horns of the ox not hit vs hexed foes would ruin the assassin. im guessing the reason your suggesting that is because of shadow prison. shadow prison definatley needs some balancing out...up against casters they are (usually) dead in 3 seconds. but like me, i use spiphon speed+black spider+horns of ox+moebius strike+twisting fangs. i would however accept increasing the energy for HoX to 10. but they shouldnt nerf base skills that most assassins use/need. that would screw the class up badly.

black spider strike adding posion +30 damage though is a little over powered.
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Old Jan 11, 2007, 07:29 PM // 19:29   #15
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Mystic regeneration? Well if it wasnt for that skill deverish would be helpless against poisin and other degen. they already have a nerfed armor isnt that enough, they nerf mystic and they may as well kill the class. I have a deverish and in no way it is overpowerd, what about the ranger class? Lets nerf troll ungent its way overpowered as well, if they gonna do that give deverish a way to heal themselves then, like a sig.
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Old Jan 11, 2007, 07:32 PM // 19:32   #16
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baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.

I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
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Old Jan 11, 2007, 07:49 PM // 19:49   #17
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I think the skill balance etc. will come on the 15th.

Wintersday will end then, but more importantly (for some, at the least), the wintergreen weapons will (/should be) brought in the game, since gw.com mentions that the wintergreen weapons will be brought in the game maximum 30 days after the end of the tournament (the site marks the end of the tournament at 15 Dec)


As for the skill balance itself... either the NF skills will be toned down, or the 'old' skills (mainly Factions) will get a few buffs.
...I hope.
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Old Jan 11, 2007, 08:01 PM // 20:01   #18
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I believe that its capped at 10 for health regen, at least thats what i always thought the cap was for health regen otherwise make it 10 for health.
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Old Jan 11, 2007, 08:08 PM // 20:08   #19
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sorry low blood sugar effecting my brain, doh!
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Old Jan 11, 2007, 08:21 PM // 20:21   #20
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Quote:
Originally Posted by Bastian
/agree

Although I <3 spiritual pain, it does need a *cough* slight *cough* nerf.
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
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